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Stats and its Rules JOIN_zps5b85db52
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Stats and its Rules JOIN_zps5b85db52
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 Stats and its Rules

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Enzeru Metsuki
Junior
Enzeru Metsuki

Posts : 223
Join date : 2013-02-03
Age : 29

Character sheet
Element: Darkness
Stamina/Mana Rank: D-Rank
Health Rank: D-Rank

Stats and its Rules Empty
PostSubject: Stats and its Rules   Stats and its Rules Icon_minitimeThu May 14, 2015 1:37 pm

This site uses letter ranking for it's stats. Every user must follow this set up as it is to help balance out the order of the site.  Each user will have four main stats, Health, Mana, Stamina, Strength.  Three of the main stats will be capped at the user's current rank and the last main stat will be one rank lower than user's current stat. The user is allowed to pick which main stats they would like to choose from.  After which the user then has to put ranks into the Sub stats. The way the Sub stats work is much like the Main stats. Two of the sub stats of each main stat will be capped at the main stats' rank and the other sub stats will be one rank lower.

The Ranking Set up for this site are:

D-Rank
C-Rank
B-Rank
A-Rank
S-Rank
X-Rank{limited to few}


Example of Stats Page:

(A)Health:

(A)Healing Properties: How fast your character can heal

(A)Duration:How many hits your character can take in a fight.

(B)Immunity:How well your character can survive against poisons/stuns/burns.


(A)Mana:

(B)Mental Capacity: How much your character is in control of their mana.

(A)Combat Knowledge: How many combat skills can your character use {One rank over}

(A)Elemental Knowledge:Used to determine if the user is well assessed in the power of their element. {One rank over}

Stasis: This determines the strength of the effects of your attack Stun/Poison/Burn


(B)Stamina:


(B)Physical Outlook: How in shape your character is used to determine how fast a character can blow through combat training.

(B)Locomotive Speed:Used to determine how fast someone can attack, run or throw.

(C)Reactive Speed: Used to determine how they react to attacks, movement of limbs in a stationary position and such.


(A)Strength:


(A)Offensive Approach:This is used to determine how hard your character strikes when in hand to hand combat.

(B)Defensive Approach:This is used to determine how well your character can defend against heavy attacks.

(B)Weight Lifter:This is used to determine how much weight your character can lift according to the Ranks of Weapons and Armor.

(A)Combat Specialist: This used to determine the overall strength a combat skill can reach up to.

Health System:

D Rank Health: Can take up to 4 hits from D rank, 2 hits from C rank and 1 Hit from any rank above.

C Rank Health: Can take up to 6 hits from D rank, 4 hits from C rank, 2 hits from B rank and 1 hit from any rank above.

B Rank Health: Is immune to D rank, 6 hits from C rank, 4 hits from B rank, 2 hits from A rank and 1 hit from any rank above.

A Rank Health: Is immune to D rank, Immune to C rank, 6 hits from B rank, 4 hits from A rank, 2 hits from S rank and 1 hit from any rank above.

S Rank Health: Is  immune to D rank,  immune to C rank,  immune to B rank, 6 hits from A rank, 4 hits from S rank and 2 Hits from X rank

X rank Health {limited}:Is  immune to D rank,  immune to C rank, 1 immune to rank,  8 hits from  A rank, 6 hits from S rank, 4 hits from X rank.

Stamina System:

D Rank Can only use 4 D Rank moves equivalent to 2 C rank moves

C Rank can only use 4 C Rank moves equivalent to 2 B rank moves

B Rank can only use 4 B rank moves equivalent to 2 A rank moves

A Rank can only use 4 A Rank moves equivalent to 2 S rank moves

S Rank can only use 4 S Rank moves equivalent to 2 X rank moves

X Rank {Limited} can only use 4 X Rank moves equivalent to 2 ∞ rank Moves {Limited}

Mana System:

D Rank can learn as many D rank moves but can only learn 2 C rank moves.

C Rank can learn as many C rank and below moves but can only learn 2 B rank moves.

B Rank can learn as many B rank and below moves but can only learn 2 A rank moves.

A Rank can learn as many A rank and below moves but can only learn 2 S rank moves.

S Rank can learn as many S rank and below moves but can only learn 2 X rank moves.

X Rank {limited} can learn as many X rank and below moves but can only learn 1 ∞ rank moves {limited}.

Speed System:

D Ranks have a maximum speed of 7 m/s.

C Ranks have a maximum of 12 m/s.

B Ranks have a maximum of 17 m/s

A Ranks have a maximum of 22 m/s.

S ranks have a maximum of 27 m/s.

X ranks can go upto a maximum of 35 m/s.

Strength System

D Ranks can deal bruises and cause muscle pain with their hits, as well as lift up and throw about 100 pounds with ease.

C Ranks can cause the skin to break, causing cuts that will bleed with their hits, as well as lift up and throw about 200 pounds with ease.

B Ranks can cause hairline fractures with their hits, as well as lift up and throw about 300 pounds with ease.

A Ranks can break bones with their basic hits, as well as lift up and throw about 400 pounds with ease.

S Ranks can shatter bones with their basic hits, as well as lift up and throw about 500 pounds with ease.

X Ranks can tear away appendages with their basic hits, as well as lift up and throw about 700 pounds with ease.

Code:
[center](_)Health:

(_)Healing Properties: How fast your character can heal

(_)Duration:How many hits your character can take in a fight.

(_)Immunity:How well your character can survive against poisons/stuns/burns.

(_)Mana:

(_)Mental Capacity: How much your character is in control of their mana.

(_)Combat Knowledge: How many combat skills can your character use {One rank over}

(_)Elemental Knowledge:Used to determine if the user is well assessed in the power of their element. {One rank over}

Stasis: This determines the strength of the effects of your attack Stun/Poison/Burn

(_)Stamina:

(_)Physical Outlook: How in shape your character is used to determine how fast a character can blow through combat training.

(_)Locomotive Speed:Used to determine how fast someone can attack, run or throw.

(_)Reactive Speed: Used to determine how they react to attacks, movement of limbs in a stationary position and such.

(_)Strength:

(_)Offensive Approach:This is used to determine how hard your character strikes when in hand to hand combat.

(_)Defensive Approach:This is used to determine how well your character can defend against heavy attacks.

(_)Weight Lifter:This is used to determine how much weight your character can lift according to the Ranks of Weapons and Armor.

(_)Combat Specialist: This used to determine the overall strength a combat skill can reach up to.[/center]
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